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Troubleshooting

IsSTTReady() returns false / no transcripts

  • Confirm a model is downloaded (Tools → Elys Listen → Download Whisper Models) and that STT Model Path in Project Settings → Elys Listen (STT) points to it.
  • Confirm STT Backend is set to Whisper (Local) and Enable STT is on.
  • STT is client-side only — it intentionally does nothing on a dedicated server.

No audio is captured

  • Check OS microphone permissions for the editor / packaged game.
  • Ensure the AudioCapture engine plugin is enabled (Elys Listen depends on it).
  • If using push-to-talk, make sure SetPushToTalkActive(true) is being called.

Transcription is inaccurate or wrong language

  • Use a larger model (small or medium).
  • Set Config.LanguageCode to match the spoken language.
  • Background noise hurts accuracy; raise MinConfidenceThreshold to drop low-quality results.

Transcription fires too early / too late (VAD tuning)

  • Speech cut off mid-sentence → raise SilenceTimeoutSeconds (pauses in speech count as silence).
  • Nothing triggers in a quiet voice → lower VADActivationThreshold.
  • Background noise triggers constantly → raise both VAD thresholds, or use push-to-talk with bUseVoiceActivityDetection = false + FlushTranscription().
  • Word onsets clipped → raise PreRollSeconds.

High latency / hitches

  • Whisper is batch (not streaming); larger models cost more per utterance. Use base/small for responsiveness.
  • Inference runs on a background worker thread — it never blocks the game thread. If GetPendingTranscriptionCount() grows, the model is too large for real-time use on that machine.
  • Very large models take time to load at startup — the load happens once, in the subsystem.

Packaged build can't find the model

  • Models in Content/ElysListen/Models/ are staged into packaged builds automatically. Verify the .bin file is in that exact folder before packaging, and check it exists in the packaged build's Content/ElysListen/Models/.
  • See Shipping Your Game for the full checklist.

Still stuck? Ask on the Discord or via FAB Q&A.