Licensing & Attribution
Elys Listen combines three separately-licensed pieces. Here is what each one means for a commercial game.
Elys Listen (the plugin)
Licensed under the terms of your FAB Marketplace purchase (Epic's Fab EULA for code plugins). You may ship it in commercial projects per those terms.
whisper.cpp (bundled inference library)
whisper.cpp and its GGML runtime are
MIT-licensed (Copyright © 2023–2026 The ggml authors). The plugin bundles
the library and its license text at ThirdParty/whisper.cpp/LICENSE.
MIT requires that the copyright notice and license text accompany the software. The plugin already ships the license file; we recommend also crediting whisper.cpp / GGML in your game's third-party notices screen or credits.
Whisper models (the .bin files you download)
The GGML model files are conversions of OpenAI's Whisper weights, which OpenAI released under the MIT license. You may redistribute them inside a commercial game. As with the library, include the attribution (© OpenAI) in your third-party notices.
The models are downloaded from the ggerganov/whisper.cpp repository on Hugging Face by the editor tool; nothing is downloaded at game runtime.
Suggested third-party notice block
Copy this into your game's credits or THIRD-PARTY-NOTICES file:
This product includes speech recognition powered by:
- whisper.cpp / GGML — Copyright (c) 2023-2026 The ggml authors (MIT License)
- OpenAI Whisper models — Copyright (c) OpenAI (MIT License)
Player privacy
Elys Listen processes all audio locally. No audio, transcript, or telemetry ever leaves the player's machine — there is nothing to declare under network-data-collection rules for the STT itself. If your game sends the transcribed text to a server, that is your feature to disclose.