Folder Management
Tools for organizing and maintaining clean folder structures in your Unreal Engine project.
Delete Empty Folders
Remove folders that no longer contain any assets.
What's Considered Empty?
A folder is empty if it contains:
- No .uasset files
- No subfolders with assets
- Only redirectors (optional - prompts to clean first)
Recursive Deletion
Starting from a base folder:
- Scan all subfolders recursively
- Identify empty folders
- Delete from deepest level upward
- Continue until no empty folders remain
Usage
From Content Browser:
Right-click folder > Elys License Manager > Delete Empty Folders
From Blueprint:
UERP_AssetInsightsEditorSubsystem* Subsystem =
GEditor->GetEditorSubsystem<UERP_AssetInsightsEditorSubsystem>();
Subsystem->DeleteEmptyFolders("/Game/Content");
Redirector Management
Redirectors are created when assets are moved or renamed. Over time, they can accumulate and should be cleaned up.
What Are Redirectors?
When you move an asset:
- UE creates a redirector at the old location
- The redirector points to the new location
- This ensures references aren't broken
But redirectors:
- Take up space
- Clutter the Content Browser
- Can cause confusion
Clean Up Redirectors
UE Built-in Tool:
Right-click folder > Fix Up Redirectors in Folder
When deleting empty folders, the plugin detects folders that contain only redirectors and offers to clean them up first.
Best Practices
Regular Cleanup
Clean up your project regularly:
- After moving assets: Fix redirectors
- After deleting content: Delete empty folders
- Before committing: Clean up the project
Folder Organization
Maintain a clean structure:
- Use consistent naming conventions
- Group related assets together
- Avoid deeply nested folders (> 5 levels)
Next Steps
- Safe Deletion - Safely remove folders
- Dependency Scanner - Understand asset relationships