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Folder Management

Tools for organizing and maintaining clean folder structures in your Unreal Engine project.

Delete Empty Folders​

Remove folders that no longer contain any assets.

What's Considered Empty?​

A folder is empty if it contains:

  • No .uasset files
  • No subfolders with assets
  • Only redirectors (optional - prompts to clean first)

Recursive Deletion​

Starting from a base folder:

  1. Scan all subfolders recursively
  2. Identify empty folders
  3. Delete from deepest level upward
  4. Continue until no empty folders remain

Usage​

From Content Browser:

Right-click folder > Elys License Manager > Delete Empty Folders

From Blueprint:

UERP_AssetInsightsEditorSubsystem* Subsystem =
GEditor->GetEditorSubsystem<UERP_AssetInsightsEditorSubsystem>();

Subsystem->DeleteEmptyFolders("/Game/Content");

Redirector Management​

Redirectors are created when assets are moved or renamed. Over time, they can accumulate and should be cleaned up.

What Are Redirectors?​

When you move an asset:

  1. UE creates a redirector at the old location
  2. The redirector points to the new location
  3. This ensures references aren't broken

But redirectors:

  • Take up space
  • Clutter the Content Browser
  • Can cause confusion

Clean Up Redirectors​

UE Built-in Tool:

Right-click folder > Fix Up Redirectors in Folder

When deleting empty folders, the plugin detects folders that contain only redirectors and offers to clean them up first.

Best Practices​

Regular Cleanup​

Clean up your project regularly:

  1. After moving assets: Fix redirectors
  2. After deleting content: Delete empty folders
  3. Before committing: Clean up the project

Folder Organization​

Maintain a clean structure:

  • Use consistent naming conventions
  • Group related assets together
  • Avoid deeply nested folders (> 5 levels)

Next Steps​