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Getting Started

This guide will help you install and configure Elys License Manager in your Unreal Engine project.

Prerequisites​

  • Unreal Engine 5.3–5.8, with the matching Fab package
Supported Platforms

Elys License Manager is an editor-only plugin. It does not affect packaged games or add any runtime overhead.

Engine compatibility​

The published Fab listing provides these engine packages:

Unreal EngineFab package
5.3Available
5.4Available
5.5Available
5.6Available
5.7Available
5.8Available

Choose the package that matches your project. This guide's current development examples use UE 5.8; that does not change the availability of the earlier packages.

Installation​

  1. Open the Elys License Manager listing on Fab
  2. Search for "Elys License Manager"
  3. Purchase and download the plugin
  4. Install via the Epic Games Launcher or FAB Desktop App

Enabling the Plugin​

  1. Open your Unreal Engine project
  2. Go to Edit > Plugins
  3. Search for "Elys License Manager"
  4. Check the Enabled checkbox
  5. Click Restart Now to reload the editor
First Time Setup

After enabling the plugin for the first time, you may see a prompt to recompile the project. Click Yes to continue.

Verifying Installation​

After restarting the editor, verify the plugin is working:

1. Check the Tools Menu​

Go to Tools in the top menu bar. You should see:

  • Elys License Manager submenu
    • License Manager
    • Dependency Analyzer

2. Check Content Browser Context Menu​

Right-click any folder in the Content Browser. Under Elys License Manager, you should see:

  • Assign License Source
  • Explore License Coverage
  • Analyze Dependencies
  • Delete Empty Folders
  • Safe Delete Folder

3. Check Output Log​

Open the Output Log (Window > Developer Tools > Output Log) and search for:

LogElysLicenseManager: ElysLicenseManagerEditor module started

If you see this message, the plugin is running correctly!

First Use​

License Management​

  1. Go to Tools > Elys License Manager > License Manager
  2. The License Manager panel opens with two tabs: Sources and Asset Explorer
  3. Click "+ New Source" to create your first license source
  4. Fill in the pack name (e.g., "Medieval Props Pack")
  5. Add the publisher name and optional purchase URL
  6. Click "Add Folder" to assign a content folder to this source
  7. Browse the folder tree and select the folder containing the pack's assets

Dependency Analysis​

  1. In the Content Browser, navigate to any folder with assets
  2. Right-click the folder
  3. Select Elys License Manager > Analyze Dependencies
  4. The Dependency Analyzer will open showing inbound and outbound dependencies

Next Steps​

Troubleshooting​

Plugin Not Appearing​

If the plugin doesn't appear after enabling:

  1. Verify you're using the Fab package matching your Unreal Engine version (5.3–5.8)
  2. Check the Output Log for errors containing ElysLicenseManager
  3. Try regenerating project files (Right-click .uproject > Generate Visual Studio project files)
  4. Rebuild the project in Visual Studio

If context menus don't show Elys License Manager:

  1. Ensure the plugin is enabled in the Plugins window
  2. Restart the editor completely
  3. Check that you're right-clicking on a folder (not individual assets)

Getting Help​

Still having issues? We're here to help: