Getting Started
This guide will help you install and configure Elys License Manager in your Unreal Engine project.
Prerequisites
- Unreal Engine 5.6 or later
Elys License Manager is an editor-only plugin. It does not affect packaged games or add any runtime overhead.
Installation
From FAB Marketplace (Recommended)
- Open the FAB Marketplace in your browser
- Search for "Elys License Manager"
- Purchase and download the plugin
- Install via the Epic Games Launcher or FAB Desktop App
Enabling the Plugin
- Open your Unreal Engine project
- Go to Edit > Plugins
- Search for "Elys License Manager"
- Check the Enabled checkbox
- Click Restart Now to reload the editor
After enabling the plugin for the first time, you may see a prompt to recompile the project. Click Yes to continue.
Verifying Installation
After restarting the editor, verify the plugin is working:
1. Check the Tools Menu
Go to Tools in the top menu bar. You should see:
- Elys License Manager submenu
- License Manager
- Dependency Analyzer
2. Check Content Browser Context Menu
Right-click any folder in the Content Browser. Under Elys License Manager, you should see:
- Assign License Source
- Explore License Coverage
- Analyze Dependencies
- Delete Empty Folders
- Safe Delete Folder
3. Check Output Log
Open the Output Log (Window > Developer Tools > Output Log) and search for:
LogElysLicenseManager: ElysLicenseManagerEditor module started
If you see this message, the plugin is running correctly!
First Use
License Management
- Go to Tools > Elys License Manager > License Manager
- The License Manager panel opens with two tabs: Sources and Asset Explorer
- Click "+ New Source" to create your first license source
- Fill in the pack name (e.g., "Medieval Props Pack")
- Add the publisher name and optional purchase URL
- Click "Add Folder" to assign a content folder to this source
- Browse the folder tree and select the folder containing the pack's assets
Dependency Analysis
- In the Content Browser, navigate to any folder with assets
- Right-click the folder
- Select Elys License Manager > Analyze Dependencies
- The Dependency Analyzer will open showing inbound and outbound dependencies
Next Steps
- Features Overview - Learn about all available features
- API Reference - Blueprint and C++ API documentation
Troubleshooting
Plugin Not Appearing
If the plugin doesn't appear after enabling:
- Verify you're using UE 5.6 or later
- Check the Output Log for errors containing
ElysLicenseManager - Try regenerating project files (Right-click .uproject > Generate Visual Studio project files)
- Rebuild the project in Visual Studio
Menu Items Not Visible
If context menus don't show Elys License Manager:
- Ensure the plugin is enabled in the Plugins window
- Restart the editor completely
- Check that you're right-clicking on a folder (not individual assets)
Getting Help
Still having issues? We're here to help:
- Discord - Ask in #support
- GitHub Issues - Report a bug
- Documentation - Check the FAQ for common questions