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Composable awareness framework

Elys Awareness

Compose the pipeline.
Build the use case.

Gather candidate actors, filter them, combine your scoring rules and resolve a result for your gameplay. Start with the supplied blocks or implement your own in Blueprint and C++.

Download the Windows demo ↗ · Single-player Windows demo; Unreal Editor is not required.

0:00 Framework · 0:24 Interaction & challenges · 1:12 Targeting
Watch on YouTube

The framework

Start with ready-to-use pipeline blocks.

Each channel has its own pipeline. Evaluate it continuously or query it on input; compatible samplers can share raw results.

01

Gather candidates

Use sphere overlap, box overlap or registered actors as the source for your pipeline.

02

Filter and score

Combine distance, cone, visibility, tags and interfaces with weighted distance, aim and screen-space scoring.

03

Resolve and respond

Choose the result for each channel. Your domain decides what it means and how the game responds.

Included examples

Two use cases built on the same framework.

01

Interaction

Contextual actions, prompts, press and hold behavior, cancellation and retry. Connect eligible actors to your own gameplay responses.

BONUS

Interaction challenges

Hold, Mash, alternating inputs, directional QTE, timing and rhythm. A custom two-stage Blueprint mechanic shows how to extend the challenge system.

02

Targeting

Focus, lock, aim and nearest selection, cycling and replaceable feedback. Interaction and targeting stay independent in the demo.

Make it yours

Reuse an example. Or compose your own.

Duplicate the included Blueprints and widgets, change colors and layout, and connect your actors. Or add your own pipeline stages, domains, challenges and feedback. Both approaches use the same framework contracts.

  • Full C++ source and Blueprint APIs
  • 70 Blueprints, including 28 editable widgets
  • Feature showroom, field dungeon and composition examples
  • English setup, pipeline, interaction, targeting and customization guides
Read the composition guide ↗

Getting started

Build from the pipeline outward.

  1. Choose a candidate source, eligibility filters and scoring priorities.
  2. Use the interaction or targeting domain, or create one for your game.
  3. Restyle an included widget or connect your own presentation and gameplay responses.
Open the setup guide ↗

Explore the framework.

Watch the examples, read the documentation or share your use case.