Skip to main content

Elys Music Engine

Layer-based adaptive music for Unreal Engine 5 — dynamic soundtracks without complexity.


What is it?​

A priority-based music system where you push and pop layers. The highest priority layer plays. When you remove it, the previous music comes back automatically.

Push "Exploration" (Priority 0)  → Exploration plays
Push "Combat" (Priority 10) → Combat plays (higher priority)
Pop "Combat" → Exploration returns automatically

No state machines. No complex graphs. Just priorities.


Key Features​

FeatureDescription
Layer SystemStack music tracks with Replace or Additive modes
Priority ControlHigher priority = plays over lower. Simple.
Music VolumesDrop a volume in your level. Music changes automatically.
StingersShort musical accents with auto-ducking. 2D or 3D spatialized. Stinger Volumes for trigger areas.
Audio DuckingMusic lowers during any audio (dialogue, SFX, narration), restores after
Multiplayer SyncTime-synced volumes, replicated layers and stingers, automatic client/server routing
Beat SyncQuartz-powered transitions on the beat
GameplayTagsTag-driven music with smart parent fallbacks
MetaSoundReal-time parameters, intro→loop, stem mixing
PersistenceMusic continues across level transitions
Blueprint-FirstZero C++ required

Documentation​

If you want to...Read this
Install and play your first musicGetting Started
Learn layers, volumes, stingers, configsUser Guide
Use MetaSound, Quartz, or GameplayTagsAdvanced Features
Setup multiplayer musicMultiplayer Guide
Look up a specific functionAPI Reference
Fix a problemTroubleshooting

Quick Example​

// Start exploration music
Event BeginPlay
→ Push Music Layer
Layer Name: "Exploration"
Music: ExplorationMusic
Priority: 0
Mode: Replace

// Combat starts - higher priority takes over
Event OnCombatStart
→ Push Music Layer
Layer Name: "Combat"
Music: CombatMusic
Priority: 10
Mode: Replace

// Combat ends - exploration returns automatically
Event OnCombatEnd
→ Pop Music Layer ("Combat")

Requirements​

  • Unreal Engine 5.0+
  • MetaSound plugin (included in UE5)
  • Blueprint only — no C++ needed

Get started in 5 minutes →