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Elys Impact

Modular game feel & response system for Unreal Engine 5

Core

Response Assets

Data-driven Response Assets compose any number of handlers into reusable game-feel presets. Assign to any hit, event, or gameplay moment.

Handlers

30 Built-in Handlers

Transform, Visual, PostProcess, Audio, Camera, Particles, Gameplay — every game-feel effect you need, ready to configure without code.

Dramatic

Dramatic Intensity

Per-actor Dramatic Intensity accumulates with each hit and scales response magnitude automatically — making every combo feel more impactful.

Channels

Channel System

Group responses by GameplayTag channels. Mute, amplify, or override entire categories at runtime for cinematics, menus, or difficulty scaling.

Editor

Blueprint Node

The Play Impact Response Blueprint node exposes all context fields as individual pins — no struct construction needed.

Music

Beat Quantization

Handlers with bQuantizeToBeat defer to the next ElysMusicEngine beat division — keeping effects in musical sync automatically.