ElysIdentity
Persistent player identity system for Unreal Engine 5 — no external backend required.
ElysIdentity provides server-authoritative player authentication for RPG servers using PIN-based login, HMAC-SHA256 session tokens, and pluggable persistence (JSON or SQLite).
Key Features
- PIN-based Authentication — 4-8 digit numeric PINs with salted SHA-256 hashing
- Session Tokens — HMAC-SHA256 signed tokens with configurable expiry (default 30 days) for silent re-authentication
- External Platform Linking — Attach Steam, Epic, Discord, or any platform ID to a single player GUID
- PIN Recovery — One-time 6-character alphanumeric codes with configurable expiry
- PIN Lockout — Configurable max attempts and lockout duration
- Dual Persistence — JSON (prototyping) and SQLite (production), or implement your own backend
- Full Blueprint Support — All public functions are BlueprintCallable, all events BlueprintAssignable
- Multiplayer-First — Client-server RPC architecture with owning-client-only replication
Architecture Overview
ElysIdentity uses a two-component architecture:
- UERPIdentitySubsystem (GameInstance) — Server-authoritative identity database, token management, and authentication logic
- UERPIdentityComponent (PlayerController) — Client-server RPC bridge handling the authentication handshake
Quick Start
- Install the plugin
- Add
UERPIdentityComponentto your PlayerController - Configure settings in Project Settings → Rogue Paradigm → ElysIdentity
- Build your login UI responding to
OnLoginRequested
Ready to get started? Head to the Setup Guide.