Getting Started
This guide will help you install and configure Elys Asset Tools in your Unreal Engine project.
Prerequisites
- Unreal Engine 5.6 or later
- EditorScriptingUtilities plugin (automatically enabled)
Elys Asset Tools is an editor-only plugin. It does not affect packaged games or add any runtime overhead.
Installation
From FAB Marketplace (Recommended)
- Open the FAB Marketplace in your browser
- Search for "Elys Asset Tools"
- Purchase and download the plugin
- Install via the Epic Games Launcher or FAB Desktop App
Enabling the Plugin
- Open your Unreal Engine project
- Go to Edit → Plugins
- Search for "Elys Asset Tools"
- Check the ✅ Enabled checkbox
- Click Restart Now to reload the editor
After enabling the plugin for the first time, you may see a prompt to recompile the project. Click Yes to continue.
Verifying Installation
After restarting the editor, verify the plugin is working:
1. Check the Tools Menu
Go to Tools in the top menu bar. You should see:
- Elys Asset Tools submenu
- Asset Dependency Analyzer
- Resume Incomplete Move (if applicable)
2. Check Content Browser Context Menu
Right-click any folder in the Content Browser. Under Elys Asset Tools, you should see:
- Analyze Folder Dependencies
- Move Folder/Assets
- Delete Empty Folders
- Safe Delete Folder
3. Check Output Log
Open the Output Log (Window → Developer Tools → Output Log) and search for:
LogElysAssetTools: ElysAssetToolsEditor module started
If you see this message, the plugin is running correctly!
First Use
Let's verify everything works by analyzing a folder:
- In the Content Browser, navigate to any folder with assets
- Right-click the folder
- Select Elys Asset Tools → Analyze Folder Dependencies
- The Asset Tools Panel will open showing dependencies
Congratulations! You're ready to use Elys Asset Tools.
Next Steps
- Features Overview - Learn about all available features
- User Guide - Step-by-step tutorials for common tasks
- API Reference - Blueprint and C++ API documentation
Troubleshooting
Plugin Not Appearing
If the plugin doesn't appear after enabling:
- Verify you're using UE 5.6 or later
- Check the Output Log for errors containing
ElysAssetTools - Try regenerating project files (Right-click .uproject → Generate Visual Studio project files)
- Rebuild the project in Visual Studio
Menu Items Not Visible
If context menus don't show Elys Asset Tools:
- Ensure the plugin is enabled in the Plugins window
- Restart the editor completely
- Check that you're right-clicking on a folder (not individual assets)
Getting Help
Still having issues? We're here to help:
- Discord - Ask in #support
- GitHub Issues - Report a bug
- Documentation - Check the FAQ for common questions