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Free · Awaiting Fab approval

Persistent music · Free

Elys Persistent Music

One music track that keeps playing across level changes.

Start a track once and let it follow the player between maps. Change the music with a crossfade, pause or resume it, and control its volume from Blueprint.

Documentation

One track · Across your levels

In your project

Three ways to use it.

01

Keep the music playing

Carry the same track through Open Level, seamless travel and level streaming.

02

Change the mood

Crossfade to a different track when the player reaches a new scene.

03

Connect your audio settings

Use the volume, pause and resume nodes from your own settings menu.

What you get

Included with the plugin.

  • One persistent global music track
  • Play, switch, stop, pause, resume and volume controls
  • Sound Wave, Sound Cue and MetaSound Source support
  • Blueprint nodes, playback events and setup guides

Getting started

Make it work in your project.

  1. After publication, get the free plugin from Fab and enable it in your project.
  2. Call Play Music in Blueprint and choose your music asset.
  3. Travel to another level: the track keeps playing.
Open the setup guide ↗

Choose your music system

Need music that adapts to gameplay?

Persistent Music handles one global track. For layers, priorities, beat-synced transitions, stingers or multiplayer synchronization, explore Elys Music Engine.

Explore Elys Music Engine ↗

Follow the next step.

Fab publication is pending. Explore the docs or get in touch.