Keep the music playing
Carry the same track through Open Level, seamless travel and level streaming.
Persistent music · Free
One music track that keeps playing across level changes.
Start a track once and let it follow the player between maps. Change the music with a crossfade, pause or resume it, and control its volume from Blueprint.
One track · Across your levels
In your project
Carry the same track through Open Level, seamless travel and level streaming.
Crossfade to a different track when the player reaches a new scene.
Use the volume, pause and resume nodes from your own settings menu.
What you get
Getting started
Choose your music system
Persistent Music handles one global track. For layers, priorities, beat-synced transitions, stingers or multiplayer synchronization, explore Elys Music Engine.
Explore Elys Music Engine ↗Fab publication is pending. Explore the docs or get in touch.