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Available on Fab

Adaptive music

Elys Music Engine

Music that responds to exploration, combat and the moments in between.

Let the soundtrack follow your game. Move between musical layers, change the mood as players enter an area, and bring everyone into the same encounter.

Exploration → Combat → Exploration

In your project

Three ways to use it.

01

Explore a changing world

Shift the soundtrack as the player moves from a quiet village into dangerous territory.

02

Build up a battle

Add intensity when combat starts, then return to exploration when it ends.

03

Share the big moments

Synchronize music and short musical cues for a multiplayer encounter.

What you get

Included with the plugin.

  • Music layers, transitions and presets
  • Music and stinger volumes for your levels
  • Dialogue ducking and multiplayer controls
  • Blueprint functions and integration guides

Getting started

Make it work in your project.

  1. Install the matching engine package from Fab and enable the plugin.
  2. Assign your music to a layer or place a Music Volume.
  3. Play the level and adjust the transition to suit the scene.
Open the setup guide ↗

Ready to add it to your project?

Get the plugin on Fab. For setup questions or a collaboration, get in touch.