Modular Pipeline Architecture
Configure perception using a flexible Pipeline system with Samplers, Filters, Scorers, Aggregators, and Resolvers. Mix and match components to fit any gameplay scenario.
Multi-Channel Support
Run multiple independent pipelines simultaneously for targeting, interactions, and custom channels. Each channel maintains its own best candidate and events.
Blueprint & C++ Ready
Create custom pipeline components in Blueprint or C++. Designer-friendly with full extensibility for programmers. Interface-based opt-in system.