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Elys Perception Plugin

A powerful, modular Unreal Engine plugin for player-side perception and evaluation

Pipeline

Modular Pipeline

Configure perception using a flexible Pipeline system with Samplers, Filters, Scorers, Aggregators, and Resolvers.

Core

Multi-Channel

Run multiple independent pipelines simultaneously for targeting, interactions, and custom channels.

Targeting

Targeting System

Smart target selection with scoring, priority, and smooth transitions. Camera-aware with customizable evaluation.

Interaction

Interaction System

Rule-based interaction with proximity detection, hold timers, and visual feedback components.

Core

Blueprint & C++ Ready

Create custom pipeline components in Blueprint or C++. Interface-based opt-in system for full extensibility.

Core

Event-Driven

Reactive architecture with delegates for target changes, interactions, and pipeline events. Zero polling needed.